![]() Work to stack a granary with an aqueduct with a great humanitarian. Maximize population growth however you can. If you have three cities producing 30 beakers, you need three universities to get 90 beakers.ĥ. If you have one city producing 100 beakers then you build one university will give you 100 beakers. That's not to say that you shouldn't have ten, just only put your money into 1 or 2. It's much more useful to have 1 or 2 very powerful cities than 10 weak cities. Remember that it's much easier to produce 500 gold than 100 hammers.Ĥ. Plenty of Ocean is good, as a harbor + East India will make sea very productive. Put them somewhere with lots of food and trade, and just a few hammers. Also, you want 60% or more of the Barbarian villages (another reason why Aztecs rule).ģ. Perhaps you may even consider moving your initial settler closer to an AI to 'arrange' this to happen. If the AI starts very close, you may be able to walk into an undefended capital between 34 BC. If you start with cash (Aztec, Americans) then spend it on warriors. It also means you can immediately hit the barbarian villages when your first warrior pops.Ģ. Not only is there a useful 'specialty' square underneath, but you also start with a militia that you can use to explore. ![]() In the best-case scenario you may have 50+ gold already by 3900-3800 BC.īelieve it or not, it's a great strategy to build directly next to barbarian villages. Secondly, you may find either an exploration cash square or a 'happy village' very close to where you start. Generally, I try and get a least 2 and hopefully 3 or 4 specialty square within reach of my capital. Marble and game are also favorites for me. The difference between a good and a great city is often the presence of a couple of special squares, especially fish or whales. Don't just build where your settler starts! Save 4000BC, have a look around, then load. The Definitive Civ Revolutions Strategy Guide - How to beat Deity AIs every time.ġ.
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